Major Caveat Alert: Rendering with transparency only works with a single sample. Could be a bug with Movie Render Queue, I remember the legacy option prompting us to save before a render could even begin. I’ve had issues during testing, which seems to have been alleviated by saving all files before starting a new render. Change it to either PNG or EXR in the Movie Render Queue (the legacy Movie Capture doesn’t seem to render transparency). Rendering with Transparencyīy default Unreal Engine will render a JPG image sequence, but that doesn’t support transparency. Search for “hidden” in the details panel and enable Actor Hidden In Game for everything you want to remove. Don’t hide your lights, otherwise they won’t contribute to your overall lighting composition. Select the objects you’d like to hide in your project, anything that would normally be drawn out in the background (sky, walls, etc). A restart is usually quick, but adding transparency takes quite a bit longer. Note that this will require an engine restart and a re-compilation of all shaders in your project. Change the setting under Engine – Rendering- Postprocessing from its default “Disabled” to “Allow through Tonemapper”. Head over to Edit – Project Settings and search for Alpha. Let’s take a look at this step-by-step with screenshots. set all elements you don’t want in your render to “hidden in game”.enable transparency in your Project Settings.In the above screenshot, the background was added in Photoshop, exactly how I like it! Here’s how to do it in principle: It’s doable though, thanks to a neat tip by Alexzander The Geek on YouTube. Like everything in Unreal Engine, rendering a subject with a transparent background isn’t a one-click affair.
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